Tuesday 16 December 2008

You're in the Movies!

(but maybe not the whole of you).

So last weekend I had some friends over for a few drinks before we headed out to a party. Unbeknownst to them I had planned this as the perfect time to expose them to social gaming on the XBox... or at least the beginnings of it and like a drunken Hollywood mogul chatting up the waitresses at the Brown Derby, I was going to put them IN THE MOVIES!

First however I needed to get into the mood. Judging by the box cover art the mood of YITM is one of extreme excitement and jubilation.










Yeah! Look at all the pointing and stuff!



















With this in mind I decided to do my best emulate those on the box and get in the mood. That guy on the left looks like he's having fun, I thought, I'll try him.








Are we having fun yet or what?!















Now that I was suitably in the mood it was time to set up the camera.





You'll notice that the camera is precariously placed, especially on a thin telly like mine. After all this is the place usually reserved for the Wii infrared unit, which came with sticky tabs to hold it in place. No sticky stuff on the XBox camera, so it rested on the Wii bar. The camera is so light, it doesn't have to be that secure, just something to be aware of as you're going to be jumping around.



YITM loads up with a short movie explaining the best way to play the game. This includes the four things you're going to need to make the game work.

1. Correct lighting.
2. Lots of space.
3. The ability for people to get in and out of shot.
4. Alcohol.*

Cheekily shot in home-movie style with toys, the introductory movie is genuinely funny, well-acted and will give the most technophobic player a good grounding to what's going to happen next.

You're then invited to stand in front of the camera and let it take your pic to give you a) a player avatar and b) differentiate you from the background. This where the problems set in.

The process that YITM uses to magically transport you to the cinema is one very similar to chroma key, an idea that's been in use in tv since the 70s and in movies long before that. In short, the person in shot must wear a different colour to one that is used in the background behind them, as the background is then 'filled in' with a static image. Therefore if you have a black jumper on and let's say a black coat is in the background, bits of you will disappear when encountering the space occupied by the black coat. Here's Dan playing one of the minigames:






If you look carefully you can see that not all of Dan has been picked up and that he's not all there...














In fact that's a sizeable chunk out! Which is a shame as it detracts from the enjoyment of the minigames, but more importantly from the eventual trailer you're going to star in.













Used successfully the effect can be quite dramatic such as during the death of Monitor here in the Doctor Who story 'Logopolis'.









So, there's already a problem with the camera, which is an annoyance more than anything else. However, the minigames are actually quite good fun. Being made to run on the spot, pretend to hit targets, dodge flying film cans or enter into a tug of war are a laugh, especially if you're one of the players watching from the sidelines. Even better is when you're asked to go 'In the Spotlight' and the director tells you how to pose, act and be a star. The best thing to do here is let go of your inhibitions and play-up to the camera as much as possible, it will all help the finished trailer.



















So once you've finished the minigames, the game then invites you to your premier. All of your antics in the minigames have been recorded and are now dropped magically in to the trailer of your choice. We started off by trying thriller 'Scared Witness', but then quickly progressed to Superhero movie 'Everyone's Super' as evidenced by Kyla here doing her best Clark Kent.
























So overall it would be wrong to say we didn't have fun with YITM cos we did, we laughed, jumped around and had a good time. The longevity of the game is going to be limited though, with only a finite number of trailers to be played through and the minigames not providing that much of a challenge (certainly not enough to sustain the game's half-hearted attempt at competition via a points system and awards ceremony at the end). It's life will therefore probably not exist much beyond this Xmas, but could perhaps be viewed as a stepping stone to better things.

I would say a Moviewatch five out of ten for this one. Moderate fun, but no real need to go back for more. Maaaaaaaaarvellous. I'll also do a follow-up post when I've looked at the editing mode bundled with it.


*They don't recommend you need this in the movie, but trust me it helps.

Thanks to Steve Hill's Image Archive for the Logopolis pic.

Wednesday 10 December 2008

They gave John an XBox 360

Last week I was sitting at my desk, minding my own business when I got a phone call from Bill Gates.

Not Gates himself, of course, he's too busy to actually call people. Like Santa Claus, Bill hires a team of people to impersonate him, especially at this seasonal time of year. The conversation went something like this:

BILL: Hi, is that, John?
JOHN: Yeah, who wants to know?
BILL: John, it's Bill Gates, we need a man who doesn't play games to review our games console.
JOHN: Bill that's crazy talk, I mean I'm 'a PC' and stuff, but getting someone who doesn't review games to play with an XBox 360- It's madness! It's the worst idea since Vista!

Over the next forty minutes Bill explained to me the deal. You see, the House of Mario had released this console called the 'Wii' and families and groups of people were getting together to play it. Not really for the solitary gamer toiling long in to the night. This was 'social' or 'casual' gaming. And it was eating market share like Godzilla with the munchies.

So Microsoft want a piece of the action and they were keen to find social gamers who could help them. Now I do own a Wii and I go game socially with it. Our favourite game is bowling and I have about 10 Miis created by my friends stored on the console. I am actually best at Wii Sports Golf, relaxing to play by oneself, frustrating in a social situation. I think bowling works because the turn around of players is so quick, so no one gets bored.

Anyway Microsoft have asked me to test out the XBox 360 with a game called You're in the Movies. You may have seen the above-the-line TV commercials with Burt Reynolds. Nicely matched with the exposure he'll be getting for his new British comedy A Bunch of Amateurs.

Over the next few weeks I'm going to put the XBox through its social gaming paces. First I'd thought I'd take some unboxing pics, cos you know, that's cool as well.











Mmm, shiny, shiny/Shiny box of plastic...



















Actually this probably costs a fortune in orange and green plastic bags.















The testing area set up, note the Wii perched on top of the DVD player.










So some disclosure to conclude:

1. Microsoft really have given me this console and this game. No lie.
2. I own an iPod and ambivalent to the whole Microsoft vs Apple thing. Unlike Stephen Fry...
3. Neither am I some sort of Nintendo freak, YES the N64 was for me the best games console ever, but I have an open mind.
4. As an online marketeer myself I'm finding this whole process fascinating.
5. Any questions give me a shout. johnrivers@gmail.com

Thursday 3 April 2008

Oxford Lit Festival

It's Festival Time so the blog is back!

Make your way over to www.fifthestate.co.uk to find out what I've been up to.

Involves Charlie Higson and Catapults!

Monday 17 March 2008

Regeneration

The blog must lived. I can bring it back to life.

WE HAVE THE TECHNOLOGY.

Stage 2

Let's see if this works.